PLAYER ONE / SOFTWARE ENGINEER

BUILDING
DIGITAL WORLDS
THAT LAST.

I am Guilherme Werner — a full-stack software engineer and infrastructure builder from Brazil. I turn complex systems into reliable products, from enterprise platforms to game-ready cloud services.

10+YEARS IN TECH
4ENGINEERING ROLES
CURIOSITY XP
PROFILE.DATLVL 99
Portrait of Guilherme Werner

CLASS

SOFTWARE ENGINEER

LOCATION

BELO HORIZONTE, BR
UPTIME99.99%

01 / CHARACTER LORE

More than code. Systems thinking.

$ whoami

I work at the intersection of software, cloud, and infrastructure. My favorite problems are the ones that need both clean application code and a solid operational foundation.

That means APIs and microservices, container platforms, databases, observability, network design, and everything required to keep a real-world service dependable.

FULL-STACK

Pragmatic interfaces and robust backend services, built with product intent.

INFRASTRUCTURE

Cloud-native platforms, automation, networking, storage, and high availability.

02 / LOADOUT

Technology stack

A balanced inventory for shipping software and running it well.

C# / .NET

Backend systems

EQUIPPED

C++

Native performance

EQUIPPED

CMake

Build engineering

EQUIPPED

Rust

Systems & tooling

EQUIPPED

TypeScript

Full-stack web

EQUIPPED

Kubernetes

Cloud-native ops

EQUIPPED

Graphics

Rendering & tooling

EQUIPPED

Game Engines

Unreal plugins

EQUIPPED

03 / FEATURED QUESTS

Projects with real-world stakes

01

TRIBUFU / 2016 — PRESENT

Cloud infrastructure
for online worlds.

Enterprise cloud hosting, dedicated servers, and low-latency game infrastructure designed for scalable, secure, mission-critical performance.

GAME SERVERSKUBERNETESOBSERVABILITY
EXPLORE TRIBUFU
02

HANTRITECH / PLATFORM

Technology made
ready for launch.

Software and infrastructure solutions shaped around performance, automation, and the hard technical problems behind modern digital products.

SOFTWAREDEVOPSCLOUD
VISIT HANTRITECH

04 / QUEST LOG

Experience timeline

2016 — NOW

Tribufu

Software & Infrastructure Engineer

Engineering scalable hosting, game-server infrastructure, and cloud platforms where availability, low latency, and automation are the mission.

KubernetesDockerGoGame Servers

2018 — 2019

CNPq / IFMG

Data Scientist Intern

Contributed research, data collection, web scraping, and mining solutions for a Big Data environment.

PythonWeb ScrapingData Mining

2020 — 2022

Epic Games Marketplace

Plugin Developer

Developed and commercialized Unreal Engine plugins with a focus on performance, debugging, and developer experience.

C++Unreal EngineDeveloper Tools

2023 — NOW

3ADigitall Tecnologia

Software Engineer

Building enterprise-grade .NET systems, secure integrations, and durable data layers for cloud and on-premises environments.

ASP.NETOpenID ConnectMicrosoft GraphOracle / SQL

05 / TRAINING DATA

Education & progression

2017 — 2019

IFMG

Technical Degree in Information Technology

2021 — 2024

PUC Minas

Bachelor's Degree in Computer Science

06 / OPEN CHANNEL

Let's build the
next level.

Interested in resilient platforms, ambitious software, or a technical partnership? My inbox is open.

START A CONVERSATION